The idea is sound but... why is the year 2022 instead of 2023? Why does the "J" only get mad? Why do the "u"s do nothing but move around? I want to be more engaged but the execution leaves a lot to be desired.
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The idea is sound but... why is the year 2022 instead of 2023? Why does the "J" only get mad? Why do the "u"s do nothing but move around? I want to be more engaged but the execution leaves a lot to be desired.
Aces, mate!
Thanks ^u^
Low-effort shitpost barring the keyframing of certain elements to music.
This is a neat concept! A few things I noticed:
* This control scheme is very mysterious.
* The arrow keys and Z stop working in the options menu.
* There's no way to increase the volume in the options once you've decreased it.
* Because there's no "Throwing" state, it is easy to bonk your head on the projectile because you're still moving in a direction and it just spawns in front of you.
* There's a bug after the dog goes into the TV. If you time it right, you can throw the projectile, run into the far wall, and get stuck.
* Certain backgrounds make the projectile hard to see.
Will make an update to fix these bugs, sorry about that! I hope that the bugs didn't harm the game experience too much and thank you for the input! I'll also see if I can adjust the backgrounds to make them easier on the eye for seeing the projectile!
EDIT: Fixed the two bugs! Let me know through DM if they still persist!
I like the concept of this game but it takes too long for the first level up. I think this game could be a slam dunk with some adjustments to the experience gain curve.
It actually used to be even slower in its earlier iterations due to there being less small dice to grab. Worth considering if ever we decide to reiterate on the concept tho. Ty for giving the game a shot!
Love to see Kamen Rider in my feed.
Yooooo, this is sick. Hope you come back to this one day.
Love this! Took me a second to understand what was going on with Maka's feet but I forget everyone has weird Mickey Mouse feet in that anime, haha. Solid work!
Web/desktop game dev. Ambitious creative-type. Labyrinth of the Limitless. Just build shit, man.
Age 33, Male
Chicago
Joined on 3/25/20