The idea is sound but... why is the year 2022 instead of 2023? Why does the "J" only get mad? Why do the "u"s do nothing but move around? I want to be more engaged but the execution leaves a lot to be desired.
The idea is sound but... why is the year 2022 instead of 2023? Why does the "J" only get mad? Why do the "u"s do nothing but move around? I want to be more engaged but the execution leaves a lot to be desired.
Aces, mate!
Thanks ^u^
Low-effort shitpost barring the keyframing of certain elements to music.
Yeah, this is the stuff. This is solid Madness. What can I say that hasn't already been said? 10/10.
P.S. LOVE the glitchy effects.
This is very good! There's still some jerkiness at the very end of certain cuts/camera movements but I was able to easily follow it all! I can see the time and care in this one. More like this!
P.S. The big jitter happens during the difficult camera move from side-view to front-view.
Cute! I like the animation style even though it's a loop.
I can definitely see the spirit of Madness Interactive here but, there's not enough anticipation for me to follow the action. I couldn't even tell it started with a disarming counter and by the time I realized, the screen was covered in red. I think if you added a bit more anticipation and weight to the attacks, this could easily jump up a star.
thank you for the comment, i´m following your recommendation
Web/desktop game dev. Ambitious creative-type. Labyrinth of the Limitless. Just build shit, man.
Age 33, Male
Chicago
Joined on 3/25/20